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Final fight streetwise bldg
Final fight streetwise bldg









final fight streetwise bldg

Instead of progressing strictly stage-by-stage, Final Fight's setting of Metro City is broken into Four districts: Little Italy, Japantown, the Pier District and Kyle's Hood. On the way you meet up with Haggar, Guy, several recurring bosses like the Stiff, who appears in normal and glow-ed out forms (lightning bolts included), a porn store owner named Weasel and the knife-wielding Dino. As Kyle, you play through the game in search of Cody, who eventually got mixed up with a deadly drug known as GlycoLauric Octanol, or just plain glow. Cody, along with Haggar and Guy, were all playable characters in the first Final Fight, and all make appearances here. This file is autogenerated based on the bank names in config\banknames.Here's the setup: you're Kyle, Cody's brother. The file located at PSXDATA\Test\sndids.h in the Xbox version is a C++ header file that was used to define the sound effects and voice samples used in the game.

final fight streetwise bldg

The name of the SWAT members assisting Sergeant Sims near the end of the game.Īlthough the rats in the battle against Stiff Death are named, the containers they come out from aren't. Those names are listed with the Biker ally, suggesting that the Biker would appear as an enemy or that ally names would be visible. However, after the scene, the player is teleported to the Hood. This suggests that the player would need to go from the Pier District to Kyle's Hood after seeing the news of the Hood's situation. Vanessa's in trouble! Looks like the Hood is goin' down fast, and I bet the Barfly's right at the heart of the mess! I guess the only way back is by the freight train tracks. TO DO: Better get back to Cody and Guy pronto.Īfter defeating Weasel's men and obtaining the info needed, Kyle receives a call from Guy informing that Cody left before he has a chance to go to their place, thus leading to Kyle going to the factory instead. Who'd ever suspect that old dump as the glow factory? So, the old fish-packing plant, huh? Makes some sense. Like Haggar's training, there is a journal entry for the time Kyle trains with Guy, but as the player can't pause during trainings and after completing it the player goes directly to Guy's burning mansion, it can't be seen. NOTE TO SELF: Don't forget: Guy could help more later! IMPORTANT!: Pay close attention! I can use all the help I can get! Talk about your silver linings! First Haggar, now Guy?! Couldn't ask for 2 better mentors than that! When Kyle goes to Cody's apartment and sees Haggar's photo, the player is sent to the Pier District, skipping this entry and going to the "Finding Haggar" entry. NOTE TO SELF: Get name of Cody's house-cleaning service. TO DO: Catch a train back to the Pier District. Unused Text Journal Entries Saturday, 6:07 PM Notably, some bystanders mention that Soda can be purchased in shops, and it is on display in some shops.Īlong with the Candy Bar mentioned above, there is a Curry and Rice food and a Fence Post weapon.

final fight streetwise bldg

There is also a blue Candy Bar that isn't found anywhere in the game. The game's files contain engine-rendered versions of all three cutscenes ( PSXData\Cut1\Scene000.saw/adx, PSXData\Cut2\scene038.saw/adx, and PSXData\Cut2\scene048.saw/adx), but the game plays back video files instead.Īlthough Soda and Sake can't be purchased, they contain icons for shop menus, and Soda has its own description and price. The disc has a video version ( PSXData\Cut1\Scene000.sfd), but the game ignores it and renders it with the game engine instead. The game renders most of its cutscenes with the in-game engine and plays back all conversation and sound effects from a streamed ADX file, but there's some strange leftovers: The file is dated August 4, 2005, while the rest of the files are from September to December 2005, so it's from an earlier draft of the story that got cut. Here, Kyle asks for info on a "black guy who looks like he means business", which leads to the cashier to question his heterosexuality in the final game, Kyle has to kill some roaches to get information on Stiff and Weasel. PSXData\Cut1Aud\scene005.adx contains a bit of conversation between Kyle and the cashier at the diner that was never used.











Final fight streetwise bldg